0.2.1 — 2026-10-22
- ns-core 1.0.1 (Turkish letters in player text survive every server locale).
Scripts / systems · v0.2.1
Players change their character's height in centimetres, within limits, using credits from admins.

Height in whole centimetres, shown in cm or feet and inches, with safe limits for addon peds.
Admins change heights for free; players spend one credit per applied change. The preview is free.
Everyone sees the new height. It is saved per character and comes back after relog and restart.
The change is visual only: collision, hitbox and first-person camera height stay the same.
Config.Disable.Ragdoll = false by default): the body is scaled around the pelvis
and its position is left to the physics. Set it to true for the old "normal size while ragdolling".AddCredits(src, delta) for shops and other scripts (see CONFIGURATION).Config.BaseHeight accepts model hashes as keys ([0x1234ABCD] = 172)./boy): height in cm with feet / inches shown alongside (or the other way round with
Config.Unit = 'ft'), slider, +/- buttons, live preview camera, drag to rotate./boyizin, /boyizinal, admin tab); every applied change costs 1 credit,
admins change for free. Credits are charged with one atomic SQL update.ns_height table)./boysifirla); hook event ns-height:hook:adminAction.
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