1.6.0
Added
- Freecam lock & play: set up a shot (orbit, follow or free), press K (or Lock & play in the panel's Camera tab) and the camera stays at that angle while you get your controls back: walk, run or drive and it follows you at the same offset. Orbit / follow locks keep looking at you, a free lock keeps its own angle. On foot the camera keeps its world angle and W walks into the screen; in a vehicle it swings round with the car (Turn with the vehicle, on by default, saved per player). K again goes back to editing, Backspace / Esc exits. Walls still stop the camera.
Config.Freecam.play:enabled,maxDistance(15 m; a camera further away is pulled in when locking; adminsadmin.playMaxDistance, default unlimited),allowCombat(default off: aiming, shooting and melee are blocked while locked),turnSpeed. New controllock = 311(K) with its hint label.- Local event
ns-hud:cl:freecamplay (playing).
Verified (offline)
- Freecam suite 134/134 (new: lock keeps the pose, game controls stay enabled while the exit / lock / Esc / V keys and aiming are held, W no longer flies the camera, the camera follows the character at the same offset and keeps looking at it, on foot the world angle stays and the gameplay camera heading is synced as a float, getting in a vehicle does not jump, the camera swings round with the vehicle and does not with Turn with the vehicle off, walls, unlock back to editing, pull-in to the play range, a free lock keeps its angle, exit while locked, combat allowed, the panel button, play disabled / missing from the server reply). The vehicle swing and on-foot heading checks fail with those lines removed. Server 66/66 (play limits for players / admins / disabled), client 83/83, car control 61/61, car control client 68/68, NUI freecam 37/37 in Chromium (lock hint, play section + button, locked overlay with only the K / Backspace hints and no crosshair, play off hides both; the slider throttle check now sends its burst in one page call because separate round-trips could exceed the 50 ms window). ns-check 0 fail. Not yet tested in game:
SetGameplayCamRelativeHeadingsteering on-foot movement while a script camera renders, how the vehicle swing feels, K (control 311) read as a disabled control,DisablePlayerFiringwhile locked.



