1.0.0 — 2026-11-12
- First full release. Tested on Qbox and QBCore. No code changes since 0.7.0.
Scripts / interface · v1.0.0
Every character poses in its own cinematic scene, and the camera flies over each spawn point while you choose.
10 scenes (casino terrace, penthouse, rooftops, pier, Mount Chiliad and more) with their own time and weather, and 12 poses with props. A character never stands in the same place twice in a row.
Letterbox bars, the name as a Playfair Display title card, big arrows (also arrow keys and A / D) and a slot strip. The card shows money, job, birth date, play time and the last area.
/charsetup sets the spot, camera, time, weather, ambient sound and allowed poses per scene. Take from game: pose with any emote, frame it with a freecam and press Y.
Name, birth date, gender and a searchable nationality, all checked by the server. A stand-in ped poses while the form is open. Deleting asks for the full name.
A default count, per-license counts, ACE groups and extra slots given with /charslots. Locked slots can show your store address.
Last location, owned properties, public, job and gang points with an aerial camera, then the GTA V character switch down from the clouds.
/logout is refused right after a fight, while dead, cuffed or in a vehicle, and within a cooldown. Admins are not limited.
Players wait in their own routing bucket and preview peds are local. The client only sends ids: ownership, slots and spawn coordinates are decided by the server.
/logout limits (Config.Logout.combat, cooldownSeconds), never applied to admins:
weaponDamageEvent, a hit on a car with a player inside counts; NPCs do not), the message shows the seconds left;Config.Create.preview, any ped model, false = empty scene). Only the player sees it.Config.Features.Playtime, LastPlace)./charsetup (Atmosphere → Ambient sound): wind, city, sea, rain, night
crickets, indoor room tone. Made in the page, no audio files; own loops can be added in nui/sounds/
(Config.Ambience.files). Volume in Config.Ambience.volume; it fades between scenes and stops at spawn.Config.Selection.sceneMode is now 'random' by
default, and random skips both the scene shown just before and the scene that character had last time
(remembered on the player's PC, so also after a relog). 'cycle' keeps the old fixed order.ns_multicharacter_playtime, sound column on scenes (automatic with autoMigrate)./logout for players (Config.Logout): answered by this resource on the client, so it replaces qbx_core's
admin-only /logout. The server checks that the character has spawned. A player with one character and one slot
cannot log out (nothing to switch to, blockSingleCharacter). access = 'admin' keeps it admin-only;
command = false leaves the framework's own command.turk finds Turkish). Enter / click picks, unmatched text goes back to the last pick.
$22.49A widget HUD that is simple by default and fully rebuildable in a live in-game editor.
Qbox · QBCore · ESX
Coming soonA white-label loading screen with a cinematic skyline, real progress, music and an info panel.
Qbox · QBCore · ESX
$5.00A death screen that shows how you went down, with an EMS call and a server-checked respawn.
Qbox · QBCore · ESX